![]() ![]() The downside, for an unlucky player later on: if a player can’t answer a card on a stack with any other cards, they take all of those stacked cards as a penalty. Using one of their cards from hand, players can cover up a category card they can’t answer with a card from their hand that they can answer. Besides getting a high five from another player for being so smooth, our Captain Hook friend gets to remove a penalty card, draw a new card into their hand, and add a third category card to the face-up market.Ĭan’t think of a Disney villain? No sweat. That meets the criteria of both face-up cards. Using the same two face-up cards from our last example, let’s pretend the next player says Captain Hook. Slip up, and a player has to take the card they muffed as a penalty.Ĭrafty players get to do fun things. Then play passes to the next player, who has to say different words for the same cards. “Rock climbing tools” and “Maleficent”, respectively, could satisfy these conditions. In those previous examples, let’s say Everything That Has a Hook and Every Disney Villain are the two face-up cards. On a turn, a player has to name something from each of the two face-up cards within 10 seconds. Each player begins play with three cards in hand, and a Judge card that can be used on another player who happens to break one of the game’s very few rules. “Everything That’s Orange.” “Everything That Has a Hook.” “Every Bird.” “Every Character on ‘The Office.” “Every Disney Villain.” You get the idea.Ī draw deck of three cards per player is set in the middle of the table, then the first two cards are revealed. Everything Ever is great.Įach of Everything Ever’s 250 cards feature the word Every and then something else from the world you might already know well. Ian was gracious enough to provide a review copy after the play, allowing me to see if the gameplay would be replicated in my home environment.Īdditional plays only cemented my initial thoughts. ![]() It was the perfect movie, in a sense, even though this was a game in real life: action, drama, comedy, a couple of sweet moments, and rap songs. Ian, along with myself and two complete strangers at the con, played almost a full game while standing at a demo table. Such was the case with my first play of Everything Ever (2023, Floodgate Games), which took place with Floodgate’s marketing lead, Ian Birdsall, at Gen Con 2023. The beauty of trying so many games each year is that you know it immediately when you play a winner.
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